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5. Story, Setting and Character

Define the narrative tone, world logic, and character system to provide a unified framework for long-term content updates.

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5. Story, Setting and Character

Define the narrative tone, world logic, and character system to provide a unified framework for long-term content updates.

5.1 Story and Narrative

5.1.1 Backstory

  • Origins & Timeline: Key historical events, creation myths, and the timeline leading to the present.
  • Central Conflict: The primary struggle or tension defining the current era.
  • Factions & Power Structure: Relationships, alliances, and conflicts between different groups or nations.

5.1.2 Plot Elements

  • Plot Structure: Overview of the main storyline (e.g., Three-Act Structure, Hero's Journey).
  • Key Plot Points: Major turning points, climaxes, twists, and potential endings (Good/Bad/True Endings).
  • Themes & Core Message: The central themes and emotional experience the game aims to deliver to the player.

5.1.3 Game Progression & Narrative Integration

  • Narrative Delivery: How the story is told through gameplay (Linear, Branching, Hub-based, Open World, etc.).
  • Main vs. Side Quests: The balance and interconnection between the main storyline and optional content.
  • Player Agency: Balancing player freedom with narrative control (e.g., environmental storytelling vs. scripted events).

5.1.4 License Considerations

  • IP Restrictions: Limitations when using external IPs (immutable lore, approval requirements, etc.).
  • UGC Policy: Guidelines for fan fiction, fan art, and secondary creations.

5.1.5 Cutscenes

  • Types: Real-time rendering, pre-rendered CGI, comic/manga style, static images with voiceover, etc.
  • Pacing & Frequency: Ensuring cutscenes enhance rather than interrupt the gameplay flow.
  • Update Planning: Roadmap for new cutscenes tied to content updates (new chapters, character releases).

5.1.6 Emotional Pacing & Short Drama Structure

  • Emotional Curve:
    • Defining the emotional trajectory of a session or chapter (Setup → Inciting Incident → Rising Action → Climax → Resolution).
  • Short Drama Pacing (if applicable):
    • Golden 3 Seconds: The "hook" to grab player attention immediately.
    • Emotional Rollercoaster: Incorporating twists, reversals, and high-stakes moments.
    • Core Thrill Points: Distribution of satisfying moments ("payoffs") throughout the experience.

Cutscene #1

  • Actors: Characters present in the scene.
  • Description: Setting, atmosphere, and general action.
  • Storyboard: Key visual beats or shot list.
  • Script: Dialogue and narration.

Extend for Cutscene #2, #3, etc., following the same structure.

5.2 Game World

5.2.1 World Overview

  • Geography & Topology: Continents, nations, and major regional divisions.
  • Magic & Technology: The rules governing magic systems, technology levels, and power sources.
  • Culture & Society: Religions, political systems, social classes, and racial dynamics.

5.2.2 Area #1 (Example Area)

General Description

  • Role & Function: (e.g., Tutorial Area, Mid-game Hub, High-level Dungeon).
  • Theme & Atmosphere: Visual style, musical tone, and narrative motifs.

Physical Characteristics

  • Terrain & Layout: Landmarks, pathways, verticality, and environmental hazards.
  • Interactive Elements: Puzzles, resource nodes, NPC locations, and environmental storytelling objects.

Levels that Use Area

  • Associated Levels: List of missions or quests that take place within this area.

Connections to Other Areas

  • Traversal: Travel methods (fast travel points, connecting paths, vehicles).
  • Gating & Unlocking: Prerequisites for accessing the area.

Extend for Area #2, Area #3, etc.

5.3 Characters

Manage Playable Characters, Key NPCs, and Major Antagonists separately.

5.3.1 Character #1 (Example)

Backstory

  • Origins: Birthplace, upbringing, and key life events.
  • Role in Lore: Connection to the main plot and world history.

Personality

  • Archetype: Core personality traits (e.g., Stoic, Impulsive, Intellectual).
  • Values & Quirks: Beliefs, catchphrases, and distinctive behaviors.

Look

Physical Characteristics
  • Appearance: Height, build, race/nationality, and clothing style.
  • Distinguishing Features: Scars, accessories, hair color, etc.
Animations
  • Idle & Movement: Stance, walk, run, and combat readiness.
  • Combat Actions: Basic attacks, skills, ultimate abilities.
  • Expressions: Facial animations for dialogue and special interactions.

Special Abilities

  • Combat Role: (e.g., DPS, Support, Tank, Controller).
  • Non-Combat Skills: Exploration abilities, social perks, or puzzle-solving traits.

Relevance to Game Story

  • Role: (Protagonist, Companion, Antagonist, Quest Giver).
  • Arc: Development throughout key plot points.

Relationship to Other Characters

  • Network: Family, friends, rivals, mentors.
  • Dynamics: Key conflicts and bonds with other cast members.

Statistics

  • Base Stats: HP, Attack, Defense, Speed, Elemental Attributes, etc.
  • Progression: Growth curve and breakthrough milestones (referencing standard RPG progression systems).
  • Differentiation: Unique selling points compared to characters of the same role.

Extend for Character #2, Character #3, etc.

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