GDD Template
13-file structured Open GDD template in Markdown, ready for AI agents.
Start from the sidebar
Pick a chapter to begin reading or editing.
Recommended chapters
3. Game Overview
Answer from a high-level perspective: "What is this game? Why build it? What are the goals?"
4. Gameplay and Mechanics
Define exactly what players can do, how they do it, and how the system responds to their actions.
9. Technical
Define the technology stack, architectural principles, performance targets, and security goals to provide a unified baseline for R&D and operations.
All chapters
1. Copyright Information
Define the intellectual property ownership, scope of authorization, and legal constraints for this game and its related assets.
1-copyright-information
2. Version History
Record the evolution of the GDD to ensure key changes are traceable, reversible, and aligned with development milestones.
2-version-history
3. Game Overview
Answer from a high-level perspective: "What is this game? Why build it? What are the goals?"
3-game-overview
4. Gameplay and Mechanics
Define exactly what players can do, how they do it, and how the system responds to their actions.
4-gameplay-and-mechanics
5. Story, Setting and Character
Define the narrative tone, world logic, and character system to provide a unified framework for long-term content updates.
5-story-setting-and-character
6. Levels
Define the player experience across spatial and temporal dimensions, from overall content structure to individual level details.
6-levels
7. Interface
Define the tangible layer between the player and the game: HUD, menus, input methods, and feedback.
7-interface
8. Artificial Intelligence
Describe the behavioral logic of enemies, allies, and NPCs, as well as their relationship with difficulty, performance, and anti-cheat measures.
8-artificial-intelligence
9. Technical
Define the technology stack, architectural principles, performance targets, and security goals to provide a unified baseline for R&D and operations.
9-technical
10. Game Art
Define the overall visual direction, art style, and asset planning to provide a unified visual baseline for long-term updates.
10-game-art
11. Secondary Software
Describe the supporting software for game development, publishing, and operations, such as editors, installers, and updaters.
11-secondary-software
12. Management
Define people, budget, timeline, and risk from a project management perspective, including long-term operational planning.
12-management
13. Appendices
Serves as an index and central repository for asset lists, glossaries, and KPI definitions.
13-appendices
Game Design Document (GDD) Master Template
This directory contains a comprehensive GDD template synthesized from best practices of top-tier studios like Voodoo, miHoYo (Genshin Impact), and Tencent.
readme