12. Management
Define people, budget, timeline, and risk from a project management perspective, including long-term operational planning.
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12. Management
Define people, budget, timeline, and risk from a project management perspective, including long-term operational planning.
12.1 Team & Roles
- Organization Chart: Departments (Design, Engineering, Art, QA, Operations, Data).
- Key Stakeholders: List of System Owners and Leads.
- Outsourcing & Partners: Scope for Content, Art, Audio, and Technical Services.
12.2 Detailed Schedule
- Milestones: Prototype, Alpha, Beta, Soft Launch, Global Launch.
- Deliverables: Playable content, technical stability targets, and data goals per milestone.
- Version Cadence: Thematic planning for major updates (referencing industry standards like Genshin Impact or Tencent's live service models).
12.3 Budget
- Personnel: Costs broken down by role and development phase.
- Procurement & Services: Engines, SDKs, Cloud Services, CDN, Monitoring tools.
- Marketing & UA: Ad spend, User Acquisition, Branding campaigns.
- LiveOps Budget: Funds for events, new assets, and ongoing content production.
12.4 Risk Analysis
- Design Risks: Unproven mechanics, numerical balance issues.
- Technical Risks: Performance bottlenecks, network stability, platform certification.
- Business Risks: Market competition, policy changes, platform rule shifts.
- Organizational Risks: Key personnel turnover, cross-team collaboration friction.
- Mitigation: Probability, Impact, and Response Plan for each risk.
12.5 Localization Plan
- Scope: Target languages and regions.
- Coverage: Text, Voice, UI adaptation.
- Compliance: Culturalization (religion, symbols, legal restrictions).
- Workflow: Batching, Lock dates, and Regression testing for localized assets.
12.6 Test Plan
- Types: Functional, Performance, Compatibility, UX, A/B Testing.
- Phases: Tech Test, Closed Beta (CBT), Open Beta (OBT), Launch.
- Bug Management: Triage process and priority definitions.
- Feedback Loop: Collection methods (Community, CS, In-game reporting).
12.7 LiveOps & Events
Plan the operational rhythm early, referencing best practices from long-term service games.
- Event Types: Holiday events, Version events, Permanent recurring systems.
- Cadence: Daily, Weekly, Monthly, and Major Version cycles.
- KPIs: Acquisition, Reactivation, DAU, Monetization (ARPPU), Sink efficiency.
- Pipeline: Standard Operating Procedure (SOP) from concept to live deployment.
12.8 Data-driven Iteration
- Linkage: Integration with metrics defined in Sections 3.9 and 9.9.
- Evaluation: Post-launch review cycles and data-informed decision making.
- Kill Switch: Criteria for sunsetting or reworking underperforming systems.
12.9 GaaS Service Blueprint
Long-term planning for Game as a Service.
- Seasonal Calendar:
- Season duration and theme rotation logic.
- LiveOps Cadence:
- Standard templates for Daily, Weekly, and Monthly activities.
- Community Engagement:
- Events, KOL/Influencer collaboration, UGC incentive programs.
- Crisis Management:
- SOP for server outages, critical bugs, and PR crises.
12.10 Retention Strategy (3B Model Application)
- Day 1-7 Goals:
- Applying the 3B Model (Section 3.11) to retention interventions (Push notifications, Gifts, Recall campaigns).
- Long-term Retention:
- Designing social bonds and sunk cost mechanisms.
12.11 Marketing & Landing Page Assets
- Landing Page Requirements:
- Visualizing Unique Selling Points (USPs).
- Funnel design (CTA placement, Lead magnets).
- Creative Assets:
- Specs and direction for Ad creatives (Video, Static).
- App Store Screenshots and Preview Video scripts.
12.12 User Research Methodology (OST)
- Opportunity Solution Tree (OST):
- Collecting user Pain Points.
- Transforming Pain Points into Opportunities and validating via Solutions (Experiments).
- Feedback Loop:
- Community Feedback → Dev Adjustment → Public Announcement.
12.13 Success Metrics for Serious Games (Category Specific)
- Behavioral Change Metrics:
- Habit formation (e.g., streak retention, real-life application).
- Learning Outcomes:
- Quantifiable assessment of knowledge or skill acquisition.