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11. Secondary Software

Describe the supporting software for game development, publishing, and operations, such as editors, installers, and updaters.

PRID: gdd-en-11-secondary-software
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11. Secondary Software

Describe the supporting software for game development, publishing, and operations, such as editors, installers, and updaters.

11.1 Editor

  • Level Editor:
    • Scope: Terrain modification, object placement, enemy wave configuration, and quest scripting.
    • Users: Level Designers, System Designers, Technical Artists.
    • Output: Data format and integration with the game engine.
  • LiveOps / Event Configuration Tool:
    • Scope: Events, shop inventory, task parameters, and announcements.
    • Activation: Real-time updates vs. scheduled activation logic.

11.2 Installer

  • Installation Flow: Full package vs. Small launcher + Asset streaming.
  • First Launch Experience (FTUE): Download strategy, background animations, and loading tips.
  • Channel Specifics: Custom requirements for Android app stores, PC launchers, etc.

11.3 Update Software

  • Client Update Strategy: Forced updates, Optional updates, and Silent background updates.
  • Asset Hot-patching: Chunking strategy, Manifest management, and Rollback mechanisms.
  • Scheduling: Pre-download capabilities and alignment with version release cycles.

11.4 Internal Tools & Dashboards

  • Data Dashboard: Visualization of KPIs (DAU, Retention, Revenue, Funnels).
  • Operations Dashboard: Event status monitoring, reward distribution tracking, and anomaly detection.
  • GM Tools: Customer support functions (Player account lookup, compensation, banning/unbanning).

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